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Special Effects Artists and Animators

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Artistic
$102,030
Median Salary
per year (national)
-0.3%
Job Growth
2025–2035
51,900
Jobs Today
2025
🎓
Typical Entry-Level Education
Bachelor's degree
OverviewResponsibilitiesT-A-S-KEducationIncome & EmployabilityVideoTraining ProgramsRelated Careers

Overview

Special Effects Artists and Animators has a national median salary of $102,030 per year, with -0.3% projected job growth from 2025–2035. The Bureau of Labor Statistics lists a bachelor's degree as the typical education needed to enter this occupation.

Description

Create special effects or animations using film, video, computers, or other electronic tools and media for use in products, such as computer games, movies, music videos, and commercials.

Work Values

  • Independence
  • Achievement
  • Working Conditions

Work Styles

Attention to DetailCooperationIntegrityAchievement/EffortAdaptability/Flexibility

Responsibilities

Tasks

  • Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
  • Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.
  • Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.
  • Implement and maintain configuration control systems.
  • Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.

Work Activities

  • Working with Computers
  • Thinking Creatively
  • Communicating with Supervisors, Peers, or Subordinates
  • Getting Information
  • Updating and Using Relevant Knowledge
  • Processing Information
  • Identifying Objects, Actions, and Events
  • Making Decisions and Solving Problems
  • Establishing and Maintaining Interpersonal Relationships
  • Evaluating Information to Determine Compliance with Standards

Detailed Work Activities

  • Using computers and computer systems (including hardware and software) to program, write software, set up functions, enter data, or process information.
  • Developing, designing, or creating new applications, ideas, relationships, systems, or products, including artistic contributions.
  • Providing information to supervisors, co-workers, and subordinates by telephone, in written form, e-mail, or in person.
  • Observing, receiving, and otherwise obtaining information from all relevant sources.
  • Keeping up-to-date technically and applying new knowledge to your job.
  • Compiling, coding, categorizing, calculating, tabulating, auditing, or verifying information or data.
  • Identifying information by categorizing, estimating, recognizing differences or similarities, and detecting changes in circumstances or events.
  • Analyzing information and evaluating results to choose the best solution and solve problems.
  • Developing constructive and cooperative working relationships with others, and maintaining them over time.
  • Using relevant information and individual judgment to determine whether events or processes comply with laws, regulations, or standards.

T-A-S-K

Technology, Abilities, Skills & Knowledge

Technology Skills

  • Graphics or photo imaging software
  • Video creation and editing software
  • Development environment software
  • Web platform development software
  • Computer aided design CAD software

Abilities

  • Oral Comprehension
  • Oral Expression
  • Visualization
  • Written Comprehension
  • Near Vision

Skills

  • Active Listening
  • Critical Thinking
  • Reading Comprehension
  • Speaking
  • Active Learning

Knowledge

  • Computers and Electronics
  • English Language
  • Design
  • Communications and Media
  • Customer and Personal Service

Education

Education Levels of Current Workers

The Bureau of Labor Statistics lists a bachelor's degree as the typical education needed to enter this occupation. The chart below shows the highest level of education held by people already working in this field, ages 25 and older. It includes workers who earned more education than the job requires and workers who entered the field under earlier requirements, so the largest bar is not the entry requirement. For example, if someone finished a master's degree and then started working in this field, they are counted under “Master's degree” here, but the job itself typically asks for a bachelor's degree.

3.1%
Less than high school diploma
13.4%
High school diploma or equivalent
15.9%
Some college, no degree
9.3%
Associate's degree
43.6%
Bachelor's degree
12.6%
Master's degree
2%
Doctoral or professional degree

Certificates

Certifications applicable to Special Effects Artists and Animators:

Certificate nameCertifying OrganizationType
Autodesk Moldflow Insight Associate CertificationAutodesk, Inc.D
Autodesk Moldflow Insight Expert CertificationAutodesk, Inc.D
Autodesk Moldflow Insight Professional CertificationAutodesk, Inc.D
Avid Certified Operator: Pro Tools | MusicAvid Technology, Inc.D
Avid Certified User for Pro ToolsAvid Technology, Inc.D
Unity Certified User - ArtistUnity TechnologiesD
WOW Certified Web Designer Apprentice (CWDSA)World Organization of WebmastersD

Income & Employability

Income Percentile

The median (50th percentile) is the middle wage; 10% earn less than the low figure and 10% earn more than the high figure.

Low (10%)$58,600
Median (50%)$102,030
High (90%)$177,110

Income by Experience

How pay typically grows from entry level (0–2 yrs) to expert (8+ yrs).

Entry (0–2 yrs)$64,433
Mid (3–5 yrs)$91,501
Senior (6–8 yrs)$103,013
Expert (8+ yrs)$125,464

Employability

There are currently 51,900 jobs in this career path (2025). That number is projected to change to 51,800 by 2035, a -0.3% change.

-0.3% growth

Video Resources

Training Programs

11 programs at 1 school on Career School App prepare students for a career as Special Effects Artists and Animators, including Animation (11).

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This site incorporates information from O*NET Web Services by the U.S. Department of Labor, Employment and Training Administration (USDOL/ETA). O*NET® is a registered trademark of USDOL/ETA. Used under the CC BY 4.0 license.

Certification, licence and career video information is sourced from CareerOneStop, sponsored by the U.S. Department of Labor, Employment and Training Administration (DOLETA) and the Minnesota Department of Employment and Economic Development (DEED).

Wage, employment and outlook figures are from the U.S. Bureau of Labor Statistics — Occupational Employment and Wage Statistics (OEWS) and the Employment Projections program. Figures describe the occupation, not any particular program or graduate.

Career cluster definitions are from Advance CTE.

Pay-by-experience bands are from Lightcast (as recent as July 2025).